<?xml version="1.0" encoding="utf-8"?>
<journal>
<title>Razi Journal of Medical Sciences</title>
<title_fa>مجله علوم پزشکی رازی</title_fa>
<short_title>RJMS</short_title>
<subject>Medical Sciences</subject>
<web_url>http://rjms.iums.ac.ir</web_url>
<journal_hbi_system_id>39</journal_hbi_system_id>
<journal_hbi_system_user>journal39</journal_hbi_system_user>
<journal_id_issn>2228-7043</journal_id_issn>
<journal_id_issn_online>2228-7051</journal_id_issn_online>
<journal_id_pii></journal_id_pii>
<journal_id_doi></journal_id_doi>
<journal_id_iranmedex></journal_id_iranmedex>
<journal_id_magiran></journal_id_magiran>
<journal_id_sid></journal_id_sid>
<journal_id_nlai></journal_id_nlai>
<journal_id_science></journal_id_science>
<language>en</language>
<pubdate>
	<type>jalali</type>
	<year>1399</year>
	<month>8</month>
	<day>1</day>
</pubdate>
<pubdate>
	<type>gregorian</type>
	<year>2020</year>
	<month>11</month>
	<day>1</day>
</pubdate>
<volume>27</volume>
<number>9</number>
<publish_type>online</publish_type>
<publish_edition>1</publish_edition>
<article_type>fulltext</article_type>
<articleset>
	<article>


	<language>other</language>
	<article_id_doi></article_id_doi>
	<title_fa>بررسی ارتباط وابستگی به بازی‌های اینترنتی زبان انگلیسی با سرزندگی تحصیلی و سلامت روانی در دانش‌آموزان زبان‌آموز</title_fa>
	<title>Examining the Relationship Between English Online Gaming Addiction and Academic Vitality and Psychological Well-being in Language Learners</title>
	<subject_fa>مهندسی علوم</subject_fa>
	<subject>Biotechnology</subject>
	<content_type_fa>پژوهشي</content_type_fa>
	<content_type>Research</content_type>
	<abstract_fa>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;direction:rtl&quot;&gt;&lt;span style=&quot;unicode-bidi:embed&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;زمینه و هدف: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;هدف این مطالعه بررسی ارتباط وابستگی به بازی&#8204;های اینترنتی زبان انگلیسی با سرزندگی تحصیلی و سلامت روانی در دانش&#8204;آموزان زبان&#8204;آموز بود و این مطالعه در صدد است تا با بررسی رابطه بین شدت وابستگی به بازی&#8204;های اینترنتی، میزان سرزندگی تحصیلی و شاخص&#8204;های بهداشت روانی در این گروه از دانش&#8204;آموزان، به شناخت بهتر این پدیده و ارائه راهکارهای پیشگیرانه و درمانی کمک کند&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;direction:rtl&quot;&gt;&lt;span style=&quot;unicode-bidi:embed&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;روش کار:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;در این پژوهش توصیفی-همبستگی، جامعه آماری شامل زبان&#8204;آموزان پایه مبتدی شهرستان مراغه در سال تحصیلی 1398-1397 که به مرکز آموزش زبان انگلیسی مراجعه داشتند که به تعداد 220 نفر بودند و تعداد 60 نفر به روش نمونه&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&amp;shy;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;گیری در دسترس به&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;عنوان نمونه انتخاب شدند. داده&#8204;ها با استفاده از پرسشنامه&#8204;های استاندارد وابستگی به بازی&#8204;های آنلاین نظری و همکاران (1394)، سرزندگی تحصیلی حسین&#8204;چاری و همکاران (1391) و سلامت روانی گلدبرگ و هیلیر (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;۱۹۷۹) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;گردآوری شد. برای تجزیه&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;و&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;تحلیل داده&amp;shy;ها از آزمون ضریب همبستگی پیرسون استفاده شد&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;direction:rtl&quot;&gt;&lt;span style=&quot;unicode-bidi:embed&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;یافته&#8204;ها:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;نتایج نشان داد بین اعتیاد به بازی&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;&amp;shy;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;های آنلاین با سرزندگی تحصیلی (000/0=&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;LTR&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;p&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;؛ 62/0-=&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;LTR&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;r&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;) و سلامت روانی (000/0=&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;LTR&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;p&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;؛ 75/0-=&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;LTR&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;r&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;) زبان&#8204;آموزان رابطه منفی و معناداری وجود دارد. به عبارتی با افزایش اعتیاد به بازی&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;&amp;not;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;های آنلاین سطح سرزندگی تحصیلی و سلامت روانی زبان&#8204;آموزان کاهش می&#8204;یابد و بالعکس&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;direction:rtl&quot;&gt;&lt;span style=&quot;unicode-bidi:embed&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span lang=&quot;FA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;نتیجه&#8204;گیری:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt; &lt;/b&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:10.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;به&#8204;طور کلی، این پژوهش تأکید می&#8204;کند که اعتیاد به بازی&#8204;های آنلاین انگلیسی&#8204;زبان، صرفاً یک سرگرمی گذران یا یک چالش زبان&#8204;آموزی نیست، بلکه یک پدیده چندوجهی با پیامدهای جدی و سیستمی بر رشد شناختی، عاطفی، اجتماعی و تحصیلی زبان&#8204;آموزان است. بنابراین، ضرورت توجه به این پدیده، آگاهی&#8204;بخشی به زبان&#8204;آموزان، والدین و مربیان، و تدوین برنامه&#8204;های پیشگیرانه و مداخله&#8204;ای مؤثر، بیش از هر زمان دیگری احساس می&#8204;شود تا بتوان از ظرفیت&#8204;های مثبت فناوری بهره برد و همزمان، از دام&#8204;های مخرب آن اجتناب نمود&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;AR-SA&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;B Mitra&amp;quot;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;LTR&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</abstract_fa>
	<abstract>&lt;div&gt;
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			&lt;td style=&quot;padding: 0in 12px; text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:inter-ideograph&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;Background &amp; Aims: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span lang=&quot;EN&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;This study was designed to investigate the relationship between addiction to English online games and academic vitality and psychological well-being among language learners. Recognizing the pervasive influence of digital technologies in contemporary education, particularly among young learners, this research endeavors to shed light on a critical intersection of gaming culture and academic engagement. The proliferation of online gaming, especially those in English, presents a unique set of challenges and opportunities for language learners. While these games can offer immersive environments for language practice and cultural exposure, they also carry a significant risk of addiction, which may, in turn, negatively impact crucial aspects of a student&amp;rsquo;s development. This study aims to bridge this gap by examining the nuanced interplay between the severity of online gaming addiction, levels of academic vitality, and indicators of psychological health within this specific demographic. By understanding the depth of this relationship, we aspire to contribute to a more comprehensive understanding of this phenomenon, paving the way for the development of targeted preventive strategies and effective therapeutic interventions. The increasing accessibility of online gaming platforms, coupled with the inherent addictive design of many modern games- often employing reward systems, social dynamics, and constant engagement loops- necessitates a thorough investigation into their potential detrimental effects. For language learners, the dual challenge of mastering a new language and navigating the complexities of academic life can be exacerbated by the allure of escapism offered by online gaming. The potential for these games to consume significant amounts of time and cognitive resources raises concerns about their impact on a student&amp;rsquo;s ability to focus on their studies, maintain motivation, and foster a sense of enthusiasm for learning. Furthermore, the psychological toll of excessive gaming, including potential impacts on mood regulation, social interaction, and overall mental health, warrants careful consideration. This research is therefore crucial for educators, parents, and policymakers seeking to support language learners in achieving a healthy balance between their digital lives and their academic pursuits. By quantifying the strength and direction of these relationships, this study seeks to provide empirical evidence that can inform educational practices and interventions aimed at mitigating the risks associated with online gaming addiction and promoting the holistic well-being of language learners. The findings are expected to underscore the importance of digital literacy and responsible technology use, offering insights into how to harness the benefits of online resources while safeguarding against their potential downsides. The study&amp;rsquo;s focus on language learners is particularly pertinent, as the acquisition of a new language often requires sustained effort, dedication, and a positive psychological disposition &amp;ndash; all elements that could be compromised by excessive gaming. Therefore, a deep dive into this nexus is not merely an academic exercise but a practical necessity for fostering a supportive and conducive learning environment for this population.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
			&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;Methods:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span lang=&quot;EN&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;This study employed a descriptive-correlational research design. The statistical population comprised beginner-level language learners attending English language training centers in Maragheh during the academic year 2017-2018, totaling 220 individuals. A sample of 60 participants was selected using convenience sampling. Data were collected using standardized questionnaires: the Online Game Addiction Questionnaire by Nazari and colleagues (2015), the Academic Vitality Scale by Hosseinchari and colleagues (2012), and the Goldberg and Hillier (1979) General Health Questionnaire. Pearson correlation coefficient was utilized for data analysis.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
			&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;Results:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &amp;nbsp;&lt;span lang=&quot;EN&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;The results indicated a significant negative relationship between addiction to online games and both academic vitality (r = -0.62, p = 0.000) and psychological well-being (r = -0.75, p = 0.000) among language learners. Specifically, an increase in online gaming addiction was associated with a decrease in academic vitality and psychological well-being, and vice versa&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
			&lt;span style=&quot;font-size:11pt&quot;&gt;&lt;span style=&quot;text-justify:kashida&quot;&gt;&lt;span style=&quot;text-kashida:0%&quot;&gt;&lt;span style=&quot;tab-stops:10.5pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:#0070c0&quot;&gt;Conclusion:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span lang=&quot;EN&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;In conclusion, this research underscores that addiction to English online games transcends mere casual entertainment or a language learning challenge; it represents a multifaceted phenomenon with serious and systemic implications for the cognitive, emotional, social, and academic development of language learners. Consequently, the imperative to address this issue, raise awareness among learners, parents, and educators, and formulate effective preventive and intervention programs is more pronounced than ever. By doing so, we can harness the positive potentials of technology while simultaneously safeguarding against its detrimental pitfalls. The findings strongly suggest that the allure of immersive online gaming environments, particularly those in English, can significantly detract from a learner&amp;rsquo;s ability to engage meaningfully with their academic responsibilities and maintain robust psychological health. The observed negative correlations highlight a critical need for proactive measures. Educational institutions and language centers should consider integrating digital literacy programs that educate students about the risks of excessive gaming and promote balanced technology use. Parental involvement is also crucial, requiring open communication about gaming habits and their potential consequences. Furthermore, the development of specific interventions, perhaps incorporating elements of cognitive-behavioral therapy, could be beneficial for language learners struggling with gaming addiction, helping them to re-establish a healthy relationship with gaming and re-prioritize their academic goals and overall well-being. The study&amp;rsquo;s emphasis on language learners is particularly noteworthy, as the effort required for language acquisition can be easily derailed by the escapist tendencies often fueled by online gaming. Addressing this addiction is not just about improving academic performance; it&amp;rsquo;s about fostering resilient, well-adjusted individuals capable of navigating the complexities of both the digital and real worlds. Future research could explore specific types of games that pose higher risks, investigate the mediating role of psychological factors like self-esteem and coping mechanisms, and evaluate the effectiveness of different intervention strategies. Ultimately, the goal is to empower language learners to leverage technology as a tool for enrichment rather than allowing it to become a barrier to their educational and personal growth. This study serves as a critical call to action for a more holistic approach to student support, one that acknowledges and actively addresses the profound impact of digital habits on young minds. The dual focus on academic vitality and psychological well-being provides a comprehensive framework for understanding the far-reaching consequences of gaming addiction, emphasizing that true success in learning and life requires a foundation of both intellectual engagement and emotional equilibrium&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;span style=&quot;color:black&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;RTL&quot; lang=&quot;FA&quot; style=&quot;font-size:9.0pt&quot;&gt;&lt;span style=&quot;line-height:115%&quot;&gt;&lt;span style=&quot;font-family:&amp;quot;Times New Roman&amp;quot;,serif&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
		&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;

&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;</abstract>
	<keyword_fa>وابستگی به بازی‌های اینترنتی, سرزندگی تحصیلی, سلامت روانی.</keyword_fa>
	<keyword>Internet Gaming Addiction, Academic Vitality, Psychological Well-being</keyword>
	<start_page>120</start_page>
	<end_page>128</end_page>
	<web_url>http://rjms.iums.ac.ir/browse.php?a_code=A-10-8809-1&amp;slc_lang=other&amp;sid=1</web_url>


<author_list>
	<author>
	<first_name>Mostafa </first_name>
	<middle_name></middle_name>
	<last_name>Ghaffari</last_name>
	<suffix></suffix>
	<first_name_fa>مصطفی</first_name_fa>
	<middle_name_fa></middle_name_fa>
	<last_name_fa>غفاری</last_name_fa>
	<suffix_fa></suffix_fa>
	<email>Mostafa.ghaffari@gmail.com</email>
	<code>3900319475328460090933</code>
	<orcid>3900319475328460090933</orcid>
	<coreauthor>Yes
</coreauthor>
	<affiliation></affiliation>
	<affiliation_fa>دانشجوی دکترای آموزش زبان انگلیسی، واحد مراغه، دانشگاه آزاد اسلامی، مراغه، ایران</affiliation_fa>
	 </author>


</author_list>


	</article>
</articleset>
</journal>
